
BACKSTORY
GAMEPLAY
An immersive first-person experience about being kidnapped and locked in the trunk of a car. A journey in which sound is the main focus designed to be played using a standard controller (mouse) in a different way.
CONTEXT & BACKGROUND
A short experience inspired by the sole survivor of the "backpacker killer", Ivan Milat, a serial killer who murdered at least seven hitchhikers in the 1980s and 1990s. Their bodies were found buried in the Belangelo forest, Australia. The killer abducted his victims by car, killed them and buried them in the woods.
The survivor managed to escape from his car and call the Bowral Police Station, belonging to one of the nearest cities, where over the years different testimonies about attacks on the road arrived.
His testimony was crucial in convicting Milat in 1996.
IMPORTANT RECOMMENDATIONS
- A mouse with a scroll wheel is required to play.
- Headphones are HIGHLY recommended. You might miss out on the experience without them.
- For the full experience, hold the mouse like a lighter and start the game with your other hand behind your back.
- If you want to go further, play the game lying on your side.
A GAME BY
Rocket Raw
Naburo
Endorth
Made in 6 days for the GUNSCREEN HORROR JAM.
Thanks for playing.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | Rocket Raw, Naburo, Endorth |
| Genre | Interactive Fiction |
| Made with | Godot |
| Tags | Altgame, dither, Experimental, First-Person, Horror, Immersive, Psychological Horror, Short, sound-design, true-crime |
| Content | No generative AI was used |
Download
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Comments
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Really interesting game, especially the lighting mechanic — a very cool idea that creates a lot of tension.
However, it was a bit hard to get into at the beginning since there’s no clear starting point. If the player knew where they began or had some initial guidance, it would improve the experience a lot.
It would also be great if the player had to turn off the lighter when the killer looks into the trunk — that could add another layer of tension and make the mechanic even more intense.
Maybe the killer could also check the trunk more often because he thinks he heard something. Then the player would have to quickly hide everything to avoid being discovered. This isn’t currently in the game, but it could be a really exciting addition.