![[spoiler]](https://img.itch.zone/aW1nLzIxNTE0MTA0LnBuZw==/original/esLals.png)
[spoiler]
If you're experiencing banding and the game isn't filling up the entire screen on the itchio page, try changing the zoom level of your browser (ctrl + mouse wheel). I'm trying to fix it. If you know the solution, please let me know!
CONTROLS:
ADVANCE DIALOGUE: X
MOVE: ARROWS
ROTATE: A/D
FLASHLIGHT: L
USELESS JUMP: SPACEBAR
FEATURES:
- Turn the flashlight on and off
- Follow the signs and read stupid dialogue
- Observe how lighting affects different objects
- Watch the trees sway in the wind
- Appreciate the far-from-perfect-shader that curves the world (shader magic)
- Look at the character hidden behind something
- Fall infinitely into the void
- Staring into the fire and questioning your own existence
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SOME CONTEXT:
A few months ago, I burned out. Creating things stopped being an escape and became a prison. It was one of the most desolate things I've ever felt. No need to go into details. Sometimes it's not easy to work on something creative + maintain your mental health + pay rent + survive.
In one of many attempts to break that block, I started messing around with Godot. I wanted to make a cool shader. Just that. No game. No cool mechanics. No deep story behind it... Just a shader. And the 1-bit jam seemed like a good excuse to make something pared down to its bare minimum for someone who was feeling exhausted. "I can handle 1 bit", I thought, "maybe".
The jam ended, and I submited a crappy little scene as an excuse to show off different shaders: wind, world curvature, dithering, color quantization... I submited an incomplete monster with a bunch of imperfect shaders I'm quite proud of. I wasn't looking for anything else, either. The next day, I kept working on it. And the day after, and the next one... And before I knew it, I'd been working on something for two weeks simply because I wanted to. It may seem insignificant, but for someone who'd forgotten what it felt like to do unproductive things without feeling guilty, it was a beautiful slap in the face.
During this process, I always had Fxck Capitalism in mind because, even if I don't get it, I always try not to miss it. It usually moves beautiful things. It usually reminds me of important things I'd forgotten. I felt sorry for not having been able to submit anything for the jam, and then I realized that maybe I had been doing it for weeks.
Capitalism has the ability to crush human beings, leaving us so tired that we have no strength left to think for ourselves, to fight for anything. And it does so in a way that makes us feel guilty. What I like about Fck Capitalism is that it reminds me that creating, having fun, doing things simply because you feel like it, is a rebellion in itself.
Sharing things when the world pushes you to withdraw into yourself is a rebellion.
Sometimes they make us forget that we're human.
Maybe the human thing to do is to explode, to burn, because this system makes no fucking sense.
So, in the end, this is all about not letting capitalism eat your soul.
Project developed between May 8 and 30.
[ The title is censored because it's a spoiler ]
Updated | 29 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Rocket Raw |
Made with | Godot |
Tags | 1-bit, 1-bit-jam, dither, Experimental, pixel, Short, Third Person, weird |
Comments
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damn. incredible. beautiful colors. stunning storytelling. i almost cried when he saw 'grandma' 10/10
increÃble
<3
Me he reÃdo, éxito si me preguntan.
Mil gracias por jugarlo cuando era una cosa (bastante más) lamentable! No preguntaré si te reÃste de mà o conmigo, lo considero un éxito igualmente.
PD: Le di una capa de amor y un par de vueltas a la cabeza y metamorfoseo un poquiño la movida
Spheres are cool!